Jamie
A S
Phillips
MA|MArt|PGCE|MBCS|MCCT
Curriculum Designer
Game Designer
Studio Director
Researcher
Teacher
Jamie Phillips
Jamie A S Phillips
Director · Xitol Limited
Curriculum Coordinator · Ashfield School
About
Bio

I am a multidisciplinary developer, researcher, creator and educator. Working on the hybrid realms of game and software development, education delivery and development, and pedagogical research. My work is driven by a "theory and practice" approach: I build games, teach and conduct academic research to refine how we teach those same technical skills to the next generation.


Game Design & Studio Leadership

As the founder and Director of Xitol, I lead the development of titles with a focus on enjoyable, focused games of differing genres and styles, setting the ethos of Xitol with our approach of Gamer Friendly, Want to Play, Open Development and Ethical Design. I managed the end-to-end production and multi-platform launch of Mineral, a minimalist puzzle game published on PC, Xbox and PlayStation. Currently, I am heading the development of the studio's next unannounced title, utilizing Unreal Engine, 3DS Max, and the Quixel Suite among other software and tools, to bridge creative vision with technical execution.


Academic Research & Pedagogy

My work as an educator is informed by active research and a commitment to evidence-led teaching. Having completed an MA in Professional Practice in Education at Sheffield Hallam University, my research focused on:

  • Unplugged Computing: Investigating how kinaesthetic, non-digital activities impact student engagement and long-term knowledge retention in Computer Science.
  • STEM Pipeline Development: Exploring how game design principles can increase student uptake and success in Computer Science and Games Development courses within Further Education.


Curriculum Innovation

As a Curriculum Coordinator, I translate my hands-on industry experience and pedagogical research directly into the classroom. I oversee the delivery and resource development of the KS3 & KS5 Computing curriculums including Digital Media, Computer Science and Games Design, developing bespoke resources that move students beyond being passive users of technology to becoming its architects. By mentoring students in industry-standard workflows, I aim to close the gap between academic study and professional indie development.

Experience
Recent Notable Experience
Director (CEO) — Xitol Limited, 2023–Present
Teacher of Games Design — Ashfield School, 2023–Present
Curriculum Coordinator for Computing — Ashfield School, 2022–Present
Teacher of Computing — Ashfield School, 2019–Present
Freelance Game Designer — Various, 2016-2018
Director — Xitol Softworks, 2011-2017


Education
Sheffield Hallam University
MA — Professional Practice in Education, 2021–2024
PGCE — Computer Science, 2018–2019
MArt — Games Design, 2012–2016

Projects & Experience
Mineral
Director · Xitol Limited · PC, Xbox & PlayStation
ProducerGame DesignUnreal EngineLevel DesignConsolePC
2022 - 2025
Overview

An original game title developed and directed at Xitol Limited, targeting PC, Xbox and PlayStation platforms. Built in Unreal Engine 5.


For Mineral I led on the project from both Games Design and Production aspects, along with design of levels and level mechanics. I was responsible for ensuring that the release for PC and Console was released on time and that content was completed to a strong quality.


Role
Studio Lead
Producer
Game Designer
Level Designer


Details


Teacher of Game Design
Curriculum Coordinator - Ashfield School
Curriculum DesignUnreal EngineKS5
2023 - Present
Overview

A full Level 3 Games Design qualification curriculum designed and implemented at Ashfield School, covering game design theory, Unreal Engine production, and professional skills at KS5.

Role
  • Curriculum Designer
  • Lead Teacher
Details
  • Level — KS5 (Level 3)
  • School — Ashfield School
  • Year — 2023
Computing Curriculum Coordinator
Curriculum Coordinator - Ashfield School
Computer ScienceKS3–KS5Curriculum
2022 - Present
Overview

Full KS3–KS5 computing curriculum covering Computer Science, Games Design and Programming, designed and coordinated at Ashfield School.

Role
  • Curriculum Coordinator
  • Teacher
Details
  • Levels — KS3, KS4, KS5
  • School — Ashfield School
  • Year — 2022
Skills
Game Design
Unreal EngineUnityGodot Game Design PrinciplesLevel DesignSystems Design
Creative Software
Photoshop3DS MaxQuixel SuiteSubstance Digital LiteracyIT & Systems Knowledge
Education & Curriculum
Curriculum DesignKS3–KS5Games DesignComputer Science Teaching & Learning MethodologiesData Analysis
Programming
C#BlueprintPythonJavaScript Programming PrinciplesProductivity & Office Software
Leadership & Professional
Studio DirectionTeam ManagementStrategic Planning CommunicationConflict ResolutionOrganisationAdaptability
Creative & Problem Solving
UX / UICreativity & InnovationProblem Solving EmpathyTime Management
Tools & Software
Productivity
Microsoft 365
Microsoft Teams
Microsoft Planner
Microsoft Dynamics 365
GitHub
Windows
macOS
Claude Code
Design
Adobe Photoshop
Adobe Illustrator
Adobe Premiere Pro
Adobe Substance Painter
Adobe Substance Designer
Quixel Suite
3DS Max
RealityScan
Programming & Development
Unreal Engine
Unity
C#
Python
HTML5
Visual Studio
Cursor
Perforce P4V
Jamie A S Phillips